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Actually, I'm having a similar problem. I hope you don't mind me barging in.

I attempted solving the problem this way; a parallel process event in each map that has the command

<>Move Event: Hero ,Move Speed Dwn

Well, it works.... but it works too well. He goes too slow now. The reason itself that I have to slow down the character is that it's a lot bigger than normal character sprites in RM2k, and it moving as fast as it does looks really unnatural. And it moves much too slowly when I take the approach that I previously mentioned.

Just to let all the advanced people out there know that there's more interest in the problem.

Quintessence - The Blighted Venom

Okay, so I've played up until the first objective- it's a gorgeous thing to look at and listen to, and the characters are entertaining and real. :3. I like the plot so far... a few things bothered me a bit, but I don't want to spoil anything for those who haven't played it yet. Thanks for sharing, really, I've only played a little bit and already I've seen some great stuff.

Now a topic about character design.

Are you kidding me? It's just tall shoes... I can still tell the difference. :/. Wearing tall shoes does not make one a girl, and just because that's something women do normally in western cultures doesn't mean that a character whose design is influenced by other cultures necessarily has to adhere to that. Moreover, I don't see a problem with it. I hope you don't mind, but I could say that was a pretty narrow-minded observation.

Anyway, it's not like I'm saying Japan's streets are full of gorgeous men- and it would be silly of me to claim so, I've never been there. (And I'm pretty sure I wouldn't want to go, too expensive to travel to.) The whole thing about "cross-dressing" and androgyny was more common way back when than it is now- probably, today the only place you'll see it in such full force is in the VK musical genre I mentioned. But I think the whole negative outlook on androgyny in the west is silly. Not that every guy should go wearing buttless pants or skirts or do their hair up fancy or something like that, because really it doesn't matter what gender you are; if you look hideous in it, don't wear it. But I say that if a guy can pull it off and looks fairly presentable, it's none of my business.

Western Influence started a long time ago, too, so it's not like I was pointing out a recent change or anything... ^^;.

But hey, thanks for adding this new topic to the discussion. I hope I didn't sound rude at all up there, I appreciate that you're willing to argue your standpoint.

The Longing Ribbon

Ehh... this is sort of embarrassing, but I'm stuck in the cellar. I've been trying the left hand rule for a while now. Am I missing something obvious?

We Did It First screenshot thread

author=brandonabley link=topic=5.msg9264#msg9264 date=1203307226
author=Komodo Gallant link=topic=5.msg9234#msg9234 date=1203273271
Hmm... the trees seem a little out of scale, if those black things are supposed to be windows.... it looks like you only have one tile to use for the walls, which makes it kind of hard to look at. And the roof isn't much better. There's too much contrast on those tiles, in my opinion....

Well most of the perceived flaws you're talking about are intentional because it's obviously a 4-bit color style chipset (most people call it 8-bit because the Nintendo was an 8-bit console but that's talking about the processor and let's not get into that).


Mmm, I suppose you're right. But since he is doing so in RPG maker, he should have plenty of space in the chipset to add another wall/grass/whatever tile or at least one that repeats seamlessly- if he so desires, of course. It's my own fault for being so graphic-oriented, but I'd still want to edit a smaller window onto an existing wall tile. At least so they'd be distinguishable from doors. ^^;

Now a topic about character design.

@Reives- Thank you, but I realized a topic about my works in progress wasn't a very nice thing to litter the forum with. ^^. Here's the link to the images, though;

http://i25.tinypic.com/23iv4zr.jpg
http://i31.tinypic.com/2db6l8y.jpg

@Brandonabley- XD. What is is with video games and buttless pants? The outfit is well-designed, though, with nice color balance.... and a dynamic pose to set it off, wouldn't you know? ..But what's all this fuss about him looking like a girl? I can tell it's a guy, easily.

While we're on the topic of androgynous characters... they appear a lot in Japanese games for a good reason; in the Edo period, it was common for male youths to be "pretty"- they often played female roles in dramas, because women were banned from the stage. Look at the Visual-Kei genre in today's music, and it's readily apparent that Japan's society has no problem with androgyny. Western influences may be changing this, as for some reason a lot of people here are "OMG HE LOOKS LIEIK A GIRL FAAAAGS RAQWR", because apparently they have some problem with men not being covered in 500 pounds of muscle and hair...

...>>. Oh, look at that. A rant. I wonder where that came from? What, me? Couldn't have been.

@Illustrious- You know, you're right. To this day, I've never seen another character quite like him. He remains unique, and I admit he was nice to have around. He didn't get much time in my party, but the game would have suffered without him. :3

We Did It First screenshot thread

Hmm... the trees seem a little out of scale, if those black things are supposed to be windows.... it looks like you only have one tile to use for the walls, which makes it kind of hard to look at. And the roof isn't much better. There's too much contrast on those tiles, in my opinion....

....Did you make this chipset, or did you download it?

Overall, I just think there's too much contrast. It's harsh on the eyes- even if the game itself was good in other respects, I may get irritated, being the graphics freak I am. ^^; But don't listen to me if you don't want to, there were plenty of good games in the olden days with graphics worse than that.

Something Recent

You do excellent work with monsters, but your proportions with humans are a little off. But don't worry! I, for one, can't draw or design monsters very well, but do better portraits and drawings of people or characters. Once you find that 'artistic niche', as you will, you can use it to develop your talents and eventually move on to the other subjects you want to improve in. When I was little, I started with dragons- now I can draw people and various mythical creatures with ease. But pulling excellent monster designs out of the blue, there's something you've got going for you.

Thanks for sharing!

Now a topic about character design.

Black Mage with lance ability- that's why I loved that game. And yes, I agree on the dialogue being great! There's been many things said in the thread about dialogue already, but I hope to add to it- it is a great thing when done correctly, it can build and demonstrate the characters in ways nothing else can. A game with bad dialogue will thusly have bad characters, and maybe visa versa. (Sega, anybody?)

I've heard so much about Suikoden, and never have been able to get a copy of any of the games. I know Seiken Densetsu, my all-time favorite snes game, (or maybe a close tie with EVO) but not Suikoden. I feel ashamed, probably because I should be.

From Seiken Densetsu 3, I grew attached to... all the characters. Angela, Hawk and Carlie were my first group, I grew to love them all. They all had such unique backstories that tied into the world so beautifully... I loved how each character's story revolved around the same goal in so many different ways.

It sounds like a lot of people are mentioning characters from the games posted here. I'm new, so I haven't had the chance to play them all yet- I'll look into them, though, I suppose I should have at least seen the classics to be a better contribution to the site.

And as for Final Fantasy- yep, that's one thing they've certainly done right over the years. Even Final Fantasy X, which I didn't enjoy as much as I wanted to, had some characters I really appreciated. Except for Yuna and Tidus, they can go die. In hell. But I suppose, a lot of the time, that's what sells the game- especially in RPGs. If you get a character that people will love enough to play through the game and buy the sequel for.... you're 'made in the shade', as they say. As long as not too much else is screwed up.

We Did It First screenshot thread

author=Darken link=topic=5.msg9155#msg9155 date=1203176322
Not too sure if you notice but, those trees at the top look collided.

Heh, yeah, I know. ^^;. Like I said, the map is a little slapped-together.... I plan to perfect everything later. Thanks, though! It is a possibility I could have missed it while making the repairs.